Target / Target 21 / T.a.R.G.E.T. ( blackjack)
Acronym for Table, Research, Grading and Evaluation Technique.
An alternative system, originally formulated by Eddie Olsen
and Jerry Patterson, to beat multi-deck Blackjack. TARGET's
basic premise is that casino shuffling routines are non-random
and tend to create biases in shoes, sometimes favoring the player
(5% of the time) but mostly favoring the house (70%). The player
must therefore identify and play in tables that show evidence
of excess players' wins while avoiding tables which are "dealer-biased".
A set of table-selection rules is provided, which focus on signs
of players crowding the table (a lot of cigarette butts in the
ashtrays, etc), for specific card sequences ("clumping")
observed, etc. The system has been totally and convincingly
shown to be pure snake oil, by a number of blackjack authors,
through computer simulations, statistical analysis & logical
arguments. [References: See Break the Dealer 1986 and BJ: A
Winner's Handbook 1990, both by J. Patterson, for the system's
presentation. Also see the comprehensive Sims on biased shoes
in Blackjack Essays by Mason Malmuth, 1987. Also see Abdul Jalib's
analysis of biases in his "In Search of Clumping"
post archived in bjmath.com. See also Professional Blackjack
by Stanford Wong 1994, for simulations and exhaustive analysis
of streakiness & bias resulting from various shuffling procedures.]
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